Computer games, Divine Liturgy, and imitating greatness
I grew up in the video game generation. The public discussion about video games for the past decade, I have noticed, has been about whether violent video games encourage violent behavior in real life – parents worrying about children growing bloodthirsty. More recently, some research has attracted attention that suggests that video games may develop logical thinking and hand-eye coordination. Xbox may not be so different from chess and baseball after all. But to me and perhaps others in my generation, video games mean a bit more than that.
If I were to be brutally honest, I would have to admit that my interest in history has a bit (or a lot) to do with me playing the computer game Civilization II as a young boy. Sure, my grandpa read to me – to my great delight – when I was even younger from a children’s book about how man made fire by rubbing sticks and crafted the first primitive tools. But that did not capture my imagination as much as building an empire while playing as the ancient Egyptians in Civilization II or amassing an armada of ships that terrorized the high seas while commanding the Spanish. I piloted an aircraft in the game Aces Over Europe (like my granpda, who flew in real planes in World War II) and won glory for my country as a skilled warrior. I was a hero, like my forebearers. Or, I practiced to become one.
Games are more than about shooting people and destroying things. They are even more than about cognitive and reflexive development. For a child, especially in America where communities lack other rituals for developing self-identity, such games allow you to imitate the greatness of your ancestors. In Plato’s terms, by imitating great deeds (such as defending one’s country as a fighter pilot in World War II) a child may take part in the Forms of Courage, Duty, and Camaraderie. In such a way, he fosters a sense of belonging and duty to his community.
Playing computer games, seen from this perspective, is not much different than taking part in the Divine Liturgy in church. The Liturgy is a play similar to ancient Greek drama: the congregation, an adaptation of the Greek chorus, re-enacts the story of Christ every Sunday and takes part as participants on the stage. After all, is not theater just a type of game, where the actors and audience suspend their sense of disbelief at their imitation of reality just as gamers do? For the sake of something greater, every person is willing to suspend their sense of disbelief.
These are just some cursory and perhaps simplistic observations. I thought I may post this because I have been thinking that this pull towards imitating greatness – either through games or theater or rituals – remains with people (or at least has with me) even into adulthood. I read about the Battle of Britain and I still want to strap into a virtual cockpit. I watch an episode of The Pacific on HBO and I feel the urge to play Call of Duty: World at War. I feel the lack of adventure in my life, and I play The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel. Or I read literature, for it too is an escape (or transcendence) of reality.
We all played games when we were children, but we also all persist in other forms of imitation as adults. Why? And to what end? Maybe if we can answer these questions, we could clear up a lot of others about the purpose in contemporary life of religion, art, and – not to forget – even video games.